Scene Development 1
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In order to get the scale of my character model correct I created the major parts of the scene. I started by creating the chest of draws which would act as the main platform where the action will take place. The drawers were created by making a box and simply extruding polygons. I used a wooden image diffuse & applied the same image for the bump to give it a realistic wooden look. I applied a UVW map which allowed me to manipulate the material further. I also created the drawer handles and made a golden material for them.
I will now create some objects on the floor of the scene that will provide obstacles that my character will interact with at the beginning of the animation.